This plugin helps you on rendering realtime wrinkles on your characters.
Preview: youtube.com/watch?v=dLIzGv8RXAM
This plugin adds a new tone of expression to your game, have a AAA game title feature in your project!
Using Dynamic Material and a smart Actor Component the plugin transfers the Morph Target / Blend Shape values of a Skeletal Mesh into the desired Material instance, modulating its Normal Map channel and creating the effect.
The setup in editor is very easy, just connect the parameters to the Material Function and config the Blueprint with the Wrinkle Component!
List of Features:
* Allows Skeletal Meshes to have morph target driven animated wrinkles at runtime.
Assets included:
* From Wrinkle Component Plugin
4 Material Functions
* From Demo Project
1 Animation
1 Blueprint
1 Map
2 Materials
1 Material Function
4 Material Instances
1 Subsurface Profile
13 Textures
Network Replicated: No
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Documentation: vinicius-rs.wixsite.com/wrinklecomponent/documentation
Example Project: drive.google.com/open?id=0B8wBsn4edItYRzlkd0NyQ3NjNHc